VR Shooter Game
UNREAL ASSETS
Documentation
Changing Main Menu UI
This documentation provides instructions on how to change the Main Menu UI in the VR Shooter Game Template. By following these steps, you can modify the Main Menu screen to suit your preferences or design requirements.
- Navigate to the Content/VR_Shooter/Blueprints/
Components directory within the project's content.
- Locate and open the BP_ScreenForMainMenu blueprint class. This blueprint is responsible for managing the Main Menu UI.
- Inside the BP_ScreenForMainMenu blueprint editor, find the widget component. This component represents the UI widget used for the Main Menu screen.
- In the Details panel on the right-hand side of the blueprint editor, locate the property labeled Widget Class.
- Modify the value of the Widget Class property to specify the new UI widget you want to use for the Main Menu screen. This value should be the class of the desired widget blueprint or widget blueprint asset.
- Save the changes you made to the BP_ScreenForMainMenu blueprint.
- Test your changes by running the VR Shooter Game Template. When the game enters the Main Menu, it should now display the updated UI widget you specified.
Congratulations! You have successfully changed the Main Menu UI in the VR Shooter Game Template. Feel free to experiment with different UI designs or customize the UI further according to your needs.